var inFile, input;
inFile = argument0;
input = argument1;

file_bin_write_byte(inFile,input.gametype);
file_bin_write_byte(inFile,input.player);
file_bin_write_byte(inFile,input.TIME_YEAR);
file_bin_write_byte(inFile,input.TIME_MONTH);
file_bin_write_byte(inFile,input.TIME_DAY);
file_bin_write_byte(inFile,input.TIME_HOUR);
